3D Diorama made with a combination of photogrammetry and classical sculpting techniques. The artwork is inspired my trip to Paris last autumn!
Tree grating and floor stone tiles are from allegorithmics source materials.
Rendered in UE4.
zBrush sculpt that was later baked down to a low poly model
Photoscanned 3d model of the tree. Processed in reality capture.
Tileable bark material, created from my photoscanned texture informations in Substance Designer